A downloadable game for Windows

Donkey Kong Arcade Remake of the First level with Monogame for educational and nostalgy purpose only

Controls:

  • Gamepad A/Cross or space key to jump
  • Gamepad Left stick or DPad or cursor keys to move

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DISCLAIMER

This game is a fan-made project, created as a tribute to a game originally developed by Nintendo Co., Ltd. It is not affiliated with, endorsed by, or representative of the views or opinions of Nintendo Co., Ltd. or any of its affiliates or subsidiaries. All trademarks, logos, and copyrights are property of their respective owners.

While this game seeks to recreate the experience of the original game, it is intended for personal use only and is not intended for commercial purposes. It is not a copy, but an homage to the original game, and any similarities are intended to honor the original work.

Please support the official releases and respect the rights of the copyright holders.

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Still missing to complete the homage to the original game:

  • Scoring
  • "Exotic" barrel trajectories
  • Fireball enemy created when the blue barrels hits the oil drums
  • A "real" leaderboard (locally saved)
  • Some monkey animations
  • Many sounds, musics and jingles
  • if motivated the others levels and cinematics

Note: I am not a specialist so sounds are complicated to reproduce for me

Some tech infos:

I created my own library called Magnesium above MonoGame. It allows to:

  • use indexed colors/palettized graphics (Custom Content Pipeline Extension)
  • use spritesheets (Custom Content Pipeline Extension)
  • generate sounds with waveform (sine, square, sawtooth, triangle, noise) with envelop and frequency modulation
  • design Ievel using my own tilemap/tileset implementation (Custom Content Pipeline Extension)
  • manage inputs easily (pressure, pulse, hold, sequence of inputs, combinaison of inputs, inputs alternatives...) (Custom Content Pipeline Extension)
  • use my own immediate Gui for debug purpose
  • use a sequencer to play animation and cut scene (Custom Content Pipeline Extension)
  • use some kind of co-routines
  • use statemachine
  • use an EventHub to broadcast manage to all subscriber game element
  • use collisions with simple shapes (AABox, Disc) + raycast
  • parent game element
Updated 23 days ago
Published 25 days ago
StatusIn development
PlatformsWindows
AuthoriKiGame
GenrePlatformer
Made withMonoGame
Tags2D, Retro, Singleplayer
Average sessionA few minutes
InputsKeyboard, Xbox controller, Gamepad (any)

Download

Download
dkar-win64-alpha5.zip 1 MB
Download
dkar-win64-alpha4.zip 1 MB

Development log

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